4.9 Implementing Recursion
WARNING! You should not read this section unless you are already comfortable with implementing recursive functions. One of the biggest hang-ups for students learning recursion is too much focus on the recursive “process”. The right way to think about recursion is to just think about the return value that the recursive call gives back. Thinking about how that answer is computed just gets in the way of understanding. There are good reasons to understand how recursion is implemented, but helping you to write recursive functions is not one of them.
4.9.1 Call stacks for implementing recursion
Perhaps the most common computer application that uses stacks is not even visible to its users. This is the implementation of subroutine calls in most programming language runtime environments. A subroutine call is normally implemented by pushing necessary information about the subroutine (including the return address, parameters, and local variables) onto a stack. This information is called an activation record. Further subroutine calls add to the stack. Each return from a subroutine pops the top activation record off the stack. As an example, here is a recursive implementation for the factorial function.
// Recursively compute and return n-factoral (n!)
function factorialRecursive(n):
if n <= 1:
return 1 // Base case: return base solution
else:
return n * factorialRecursive(n-1) // Recursive call for n > 1
Here is an illustration for how the internal processing works.
values indicate the address of the program instruction to return to
after completing the current function call. On each recursive function
call to fact
, both the return address and the current value
of n
must be saved. Each return from fact
pops
the top activation record off the stack.
Consider what happens when we call fact
with the value
4. We use
to indicate the address of the program instruction where the call to
fact
is made. Thus, the stack must first store the address
,
and the value 4 is passed to fact
. Next, a recursive call
to fact
is made, this time with value 3. We will name the
program address from which the call is made
.
The address
,
along with the current value for
(which is 4), is saved on the stack. Function fact
is
invoked with input parameter 3.
In similar manner, another recursive call is made with input parameter 2, requiring that the address from which the call is made (say ) and the current value for (which is 3) are stored on the stack. A final recursive call with input parameter 1 is made, requiring that the stack store the calling address (say ) and current value (which is 2).
At this point, we have reached the base case for fact
,
and so the recursion begins to unwind. Each return from
fact
involves popping the stored value for
from the stack, along with the return address from the function call.
The return value for fact
is multiplied by the restored
value for
,
and the result is returned.
Because an activation record must be created and placed onto the stack for each subroutine call, making subroutine calls is a relatively expensive operation. While recursion is often used to make implementation easy and clear, sometimes you might want to eliminate the overhead imposed by the recursive function calls. In some cases, such as the factorial function above, recursion can easily be replaced by iteration.
Example: Factorial function
As a simple example of replacing recursion with a stack, consider the following non-recursive version of the factorial function.
function factorialStack(n):
= new LinkedStack()
S while n > 1:
push(n)
S.= n - 1
n = 1
result while S.size() > 0:
= result * S.pop()
result return result
Here, we simply push successively smaller values of onto the stack until the base case is reached, then repeatedly pop off the stored values and multiply them into the result.
An iterative form of the factorial function is both simpler and faster than the version shown in the example. But it is not always possible to replace recursion with iteration. Recursion, or some imitation of it, is necessary when implementing algorithms that require multiple branching such as in the Towers of Hanoi algorithm, or when traversing a binary tree. The Mergesort and Quicksort sorting algorithms also require recursion.
Fortunately, it is always possible to imitate recursion with a stack. Recursive algorithms lend themselves to efficient implementation with a stack when the amount of information needed to describe a sub-problem is small. For example, Quicksort can effectively use a stack to replace its recursion since only bounds information for the subarray to be processed needs to be saved.
Let us now turn to a non-recursive version of the Towers of Hanoi function, which cannot be done iteratively.
4.9.2 Towers of Hanoi
Here is a recursive implementation for Towers of Hanoi.
// Compute the moves to solve a Tower of Hanoi puzzle.
// Function 'move' does (or prints) the actual move of a disk from one pole to another.
function TOH_recursive(n, start, goal, temp):
if n == 0: // Base case
return
-1, start, temp, goal) // Recursive call: n-1 rings
TOH_recursive(n// Move bottom disk to goal
move(start, goal) -1, temp, goal, start) // Recursive call: n-1 rings TOH_recursive(n
TOH_recursive
makes two recursive calls: one to move
rings off the bottom ring, and another to move these
rings back to the goal pole. We can eliminate the recursion by using a
stack to store a representation of the three operations that
TOH_recursive
must perform: two recursive calls and a move
operation. To do so, we must first come up with a representation of the
various operations, implemented as a class whose objects will be stored
on the stack.
function TOH_stack(n, start, goal, temp):
= new LinkedStack()
S push( <TOH, n, start, goal, temp> )
S.while S.size() > 0:
= S.pop() // Get next task
it if it.op == MOVE: // Do a move
move(it.start, it.goal)else if it.num > 0: // Imitate TOH recursive solution (in reverse)
push( <TOH, it.num-1, it.temp, it.goal, it.start> )
S.push( <MOVE, 0, it.start, it.goal> )
S.push( <TOH, it.num-1, it.start, it.temp, it.goal> ) S.
We first enumerate the possible operations MOVE and TOH, to indicate
calls to the move
function and recursive calls to
TOH
, respectively. Class TOH_object
stores
five values: an operation value (indicating either a MOVE or a new TOH
operation), the number of rings, and the three poles. Note that the move
operation actually needs only to store information about two poles.
Thus, there are two constructors: one to store the state when imitating
a recursive call, and one to store the state for a move operation.
An array-based stack is used because we know that the stack will need
to store exactly
elements. The new version of TOH
begins by placing on the
stack a description of the initial problem for
rings. The rest of the function is simply a while
loop that
pops the stack and executes the appropriate operation. In the case of a
TOH
operation (for
),
we store on the stack representations for the three operations executed
by the recursive version. However, these operations must be placed on
the stack in reverse order, so that they will be popped off in the
correct order.